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T-GAQ FUEL DISPENSER

T-GAQ

T-GAQ FUEL DISPENSER

FlowMeter Type: Optional

Accuracy :±0.2%

Pressure Loss (kg/cm): Under 0.25

Motor Voltage(V): 110V/220V/380V,50Hz/60Hz

Capacity(hp):1HP(0.75kw)

Input Voltage :110V/220V/380V,50Hz/60Hz

Nozzle : Auto Shut-off Nozzle

Environmental Condition : -40~~+55degree

Control Type : Solenold Vale Control Type

Preset :Function Provided(Small LCDIndicator)

Display(Counter) :Type LCD and Bright Backlight

Digit of Volume :0~~999,999(6 Digits),Decimal point can be changed

Digit of Amount :0~~999,999(6 Digits),Decimal point can be changed

Digit of Unit price :0~~9999(4 Digits),Decimal point can be changed

Digit of Total Range : 0~~99,999,999,99

Optional Display Type :LCD and Bright Backlight

Digit of Volume :0~~99,999,999(8 Digits),Decimal point can be changed

Digit of Amount :0~~99,999,999(8 Digits),Decimal point can be changed

Digit of Unit price :0~~999999(6 Digits),Decimal point can be changed

Digit of Total Range : 0~~99,999,999,99

Totalizer :1~~9,999,999

Hose :4.5m

Weight : 280kg.

Dimension(L×W×H) :1160*540*1970(mm)

Dimension(L×W×H)Of Qty of Container : 40ft:29

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technical archives

    ch is allowed to be operative switch, which should be connected with intrinsic safety power or dealt with explosion-proof. Diagram 3-23: Photoelectric switch circuit Simple as operative switch, the trouble of operative switch largely caused by incorrect mechanical position is very common. Article III IC card-controlled fuel dispenser IC card-controlled fuel dispenser, just as its name implies, refers to a new kind of fuel dispenser that is conducted refuelin fuel dispenser g with valid IC card, filling money being deducted from IC card after operation. As a new payment of refueling, the trouble of IC card accounts for a certain proportion. Thus, it is necessary to introduce IC card here. Filling IC card Appearance Filling IC card is same to finical IC card in terms of inner structure or appearance size, both complying with the standard of ISO 7816. The appearance of filling IC card is showed in Diagram 3-24. Surface size of IC card is presented in Table 3-1. Diagram 3-24: IC card appearance Table fuel dispenser 3-1: IC card surface size Card type Length (mm) Width (mm) Thickness (mm) ID-1 85.47~~85.72 53.92~~54.03 0.76~~1.05 ±0.08 The standard of IC card regulates that there are 8 touching point of C1~C8, showing 3-2. Table 3-2: definition of IC card touching point C1 Power supply (Vcc) C5 Grounding (GNV) C2 Reposition signal(RST) C6 No use (NC) C3 Clock signal (CLK) C7 Inlet/ outlet(I/O) As C4 and C8 are used there are not needed to setting. Inner structure of IC card chip Inner structure of IC card chip illustrated in Diagram 3-25 CPU: 8-digit microprocessor with 16-digit address bus (some with 16 MPU) COS memory: it is often used to store operating system of chip (COS--- Chip operation system). With enhance of COS function and CPU speed, the storage of COS become larger. Diagram 3-25: Inner structure of filling IC card ROM: read-only memory, a type of memory that normally can only be read Flash: non-volatile computer memory that can be electrically erased and reprogrammed fuel dispenser

technical specification

    oken   M_Lg   DB_Ad_Lg = 1   DB_Ad = 0   Data_Id = 3   Data_Lg = 2 x   Data_El =   S N   S N   媴   媴   (x S N)  The LNAR = 0 (Subnet = 0 Node = 0) is used for internal messages (application layer to  communication layer). For this internal access the network messages dont exist the answer  is sent back directly to the local application.  DB_Ad = 0 means communication level database.  Undefi fuel dispenser ned recipient addresses in the Recipient_Addr_Table are defined by S N = 0.  FP2_1.84 IFSF STANDARD FORECOURT PROTOCOL February 2003   COMMUNICATION SPECIFICATION   Page: 34  4.5.2.3 Add Recipient Address   Message on the Network   LNAR   LNAO   IFSF_MC = 2   BL   M_St = Write + token   M_Lg   DB_Ad_Lg = 1   DB_Ad = 0   Data_Id = 11   Data_Lg = 2   Data_El = S N  The LNAR = 0 (Subnet = 0 Node = 0) is used for internal message fuel dispenser s (application layer to  communication layer). For this internal access the network messages dont exist the answer  is sent back directly to the local application.  If all the recipient addresses are occupied the ADD command is refused and a NAK  message is returned (MS_ACK = 5 Data_ACK = 5).  February 2003 IFSF - STANDARD FORECOURT PROTOCOL FP2_1.84   COMMUNICATION SPECIFICATION   Page: 35  4.5.2.4 Remove Recipient Address   Message on the Network   LNAR   LNAO   IFSF_MC = 2   BL   M_St = Write + token   M_Lg   DB_Ad_Lg = 1   DB_Ad = 0   Data_Id = 12   Data_Lg = 2   Data_El = S N  The LNAR = 0 (Subnet = 0 Node = 0) is used for internal messages (application layer to  communication layer). For t fuel dispenser

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    oftworks, the maker of “The Elder Scrolls IV Oblivion? a popular role-playing game on the PC and the Xbox 360. Although the game is a full-price title and provides hundreds of hours of gameplay, Bethesda has also released several add-ons, which can be bought and downloaded via Microsoft s Xbox Live Marketplace. Several of these add-ons are new missions that take a few hours to complete. “They keep players interested, and it helps to further extend the life of th fuel dispenser e game,?says Pete Hines of Bethesda. “Episode One?was well received, and the next episode is due next year. That highlights a further advantage of episodic gaming episodes can be developed and released more quickly than full-scale games. “Half-Life 2? which came out in 2004, took six years to develop, whereas new episodes can be put together in a year or so. “The traditional rule of thumb is that twice as much content takes four times as much resources to develop,?says Mr Newell. So for maximum productivity, he says, “you want to ma fuel dispenser ke your chunks of development as small as possible.?Internally, he says, Valve measures its productivity in terms of “man-years per player-minute? So far, he says, developing episodic games seems to be about four times more productive than developing traditional games. Yet another benefit of the episodic approach is that it could encourage more innovation, says Mr Newell. As the cost of developing games increases, there is a tendency to play it safe. “If you have a $20m budget, you aren t going to try a new game design or intellectual property,?he says. Instead, it is safer to go for a movie tie-in, since the game can then piggyback on the film s marketing campaign. “This is a recipe for creative stagnation,?he says. “But by moving to smaller and more regular releases of content, we take risk out of the size and budget and can put that risk into other areas of the project.?The same, after all, is true of television unlike in film, writers can experiment fuel dispenser